future
This map game is now archived as an Inactive Map Game.

Flare-modern-warfare-2

Overview

"There's a simplicity to war... dare, and the world yields."

The best gauge of what is in the future is what dares to come before it indeed. Perhaps it was inevitable that there would be exceptions to this rule, but it is the unavoidable truth that those that take the initiative where others cannot are responsible for the modern world.

When did it end? The alliances of days past, the nations of times gone? There is an ambiguity in a world where so much has changed, and yet so much remains the same.

"Dare, and the world yields." But never forget that sometimes, it is better to retreat and wait for a better turn. What happens next is not a matter of fate; for destiny remains in the hands of us mortal men.

Godspeed, players.

Rules


Map as of 2089.Volatile despacito 2089To check all alliances on the map, use this link.


Miscellaneous

These countries still have flags that I have yet to place on the wiki. Until they are placed, there is no need for the countries' players to put flags:


Moderators


Players

Note: [UMP] indicates that said nation is currently under mod possession due to the player having been absent for an extended period of time. At any given time, the player can return to controlling their nation.

Asia

Americas

Europe

Africa

Oceania

Collapsed Nations

Archives

Volatile Disposition Archives

Game

2099

North China reinstates Kublai Khan as symbolic Mongol head of state. Khan proceeds to announce an alliance with North China to the general population as well as what he calls 'modernification', which is meant to bring the archaic nation into the 21st, or as is about to arrive, the 22nd. North Chinese forces continue to occupy the country.

The Lemurian representative at the UN is shot fifteen times in the waist joints by a Catholic terrorist. This is suspected to be of the work of the Non-Federative Catholic Church, which has become a centrepoint for anti-A-Doll discrimination. 

August 2099

The Sons of the Father induce a large 'space-time-rip' in the Indian Ocean, causing a large, portal-like system to be discovered. It appears that the terror group has been able to use previously-unknown technology to cause a link between planet Earth and whatever seems to be on the other side. Across South Asia, mutations are discovered, with some waking up to different-coloured hair and skin, differing sexes and even changes in personality. The portal is untouchable; vessels that come close to it are struck by what appears to be the Vistulan-termed 'exotic matter' and transported elsewhere.

2100

Drone surveillance beyond what is known as "The Indian Ocean Occurence" produces several inconsistent reports, including footage of abnormally large and abundant marine fauna near the Occurence, as well as what appears to be naval vessels stopping nearby to observe both drones and the Occurence on this side. It is believed the Occurence is a fully-fledged portal to an unidentified location, be it another planet or alternate reality.

Under general consensus, the exotic matter retrieved from the Mongolian Crisis has been dubbed Apollyon particles. Apollyon research has thus been pursued by any sovereign state with common sense, often with little to no results to brag about.

One of the American labs researching Apollyons has disappeared during testing, instead replaced with a marketplace full of people apparently originating from a "Legion of California".

The Mongol Empire has "loosened up" a little, so to speak. Kublai Khan has privately requested meetings with high ranking personnel from North China and Kazakhstan for undisclosed reasons, but given the reactions of both nations involved, it is believed to be a non-militaristic gesture.

In a drastic turn of events, it has been revealed that a few individuals around the area of the Indian Ocean Occurence are no longer genetically human. While retaining the same physical features and biological and mental functions, their DNA says otherwise.

EPILOGUE

Ah... I don't know how to put it.

Thanks for playing. It was fun.



I've decided to end Volatile Disposition at the behest of former players and the map game moderator, Spacey/Fire. This was probably some of the most fun I've ever had.

Volatile Disposition ran 41 turns, 4 special events, with massive geopolitical changes in Asia, North Africa and South America.

I'd like to end this off with people I want to thank:

Thank you so much.

Volatile Disposition is over.

No, it will never return. No sequels or anything. This is what VD is, and what it always will be.

Thank you so very much.



-Kuro